http://paladin-pressblog.com/2014/04/03/combative-principles-part-1-cover-crash-and-counter/COMBATIVE PRINCIPLES, Part 1: Cover, Crash, and Counter
by Lee Morrison
In Urban Combatives we employ many combative principles, much like many other good, reputable methods of combatives or reality-based self-defense (RBSD) systems. These principles and concepts often offer a workable solution for a myriad of situations. In combatives — if physical confrontation is unavoidable in the first place, of course — our ideal model for “use of force” is always to work from a proactive or preemptive perspective. The best defense is a good offense, period! However, if you are unable to seize the initiative and find yourself reacting to something someone is doing to you (never ideal), then you are working from a counteroffensive perspective.
Counteroffensive principles and concepts have proven themselves a lot more workable under the duress of a fight than specific technical responses. Many methods of martial training and even RBSD rely way too much on collecting technical responses and excessive solutions to a single problem. The trouble with this methodology is the more options you have for one stimulus, the more time it takes to respond, á la Hick’s law. Using these combative principles offers an adaptable approach to a variety of scenarios, which is a lot more useful under stress — particularly when you are adrenalized and your cognitive decision-making process is severely compromised.
For the next three Paladin blogs I am going to look at three combative principles: Cover, Crash, and Counter, The High-Low Principle, and Flanking. The subject of today’s blog is Cover, Crash, and Counter.
From a counteroffensive perspective, Cover, Crash, and Counter is the most workable principle when you don’t have the initiative. It works on the premise of a last-second, split-second inclination. By that I mean although you are late in terms of taking action, you have a slight inclination that an assault is on its way. This could be the slightest visual cue out of the corner of your eye, an auditory noise, or a kinesthetic touch or shove just before the punch lands. Bottom line: your intel is limited to a very late “something is coming at your head real fast and you need to cover your head now”!
Cover, Crash, and Counter.
This emergency cover works off your natural startle reflex, but is cultivated in an “offensively defensive” way. From this cover, we immediately crash inside the arc of assault/weapon into the subject’s body, stifling further movement and putting our antagonist on his heels. From here we are at close quarters, from which our immediate offensive retaliation can occur. This is our counter aspect.
The basic principle of Cover, Crash, and Counter is a key element of our counteroffensive and works off the uncomplicated premise of “something is coming at your head real fast!” This nondiagnostic response offers an immediate response without conscious thought and puts a reliable structure between the source of the assault and its chosen target — your head — giving you the opportunity to reverse the confrontational dynamic and bring the fight back to you !
http://paladin-pressblog.com/2014/04/10/combative-principles-2-the-high-low-principle/The High-Low Principle
by Lee Morrison
As I discussed last week, in Urban Combatives we employ many combative principles, much like many other good, reputable methods of combatives or reality-based self-defense (RBSD) systems. These principles and concepts often offer a workable solution for a myriad of situations. In combatives — if physical confrontation is unavoidable in the first place, of course — our ideal model for “use of force” is always to work from a proactive or preemptive perspective. The best defense is a good offense, period! However, if you are unable to seize the initiative and find yourself reacting to something someone is doing to you (never ideal), then you are working from a counteroffensive perspective.
Counteroffensive principles and concepts have proven themselves a lot more workable under the duress of a fight than specific technical responses. Many methods of martial training and even RBSD rely way too much on collecting technical responses and excessive solutions to a single problem. The trouble with this methodology is the more options you have for one stimulus, the more time it takes to respond, á la Hick’s law. Using these combative principles offers an adaptable approach to a variety of scenarios, which is a lot more useful under stress — particularly when you are adrenalized and your cognitive decision-making process is severely compromised.
Last week I covered the combative principles of Cover, Crash, and Counter. This week my subject is the High-Low Principle.
The High-Low Principle of attacking a subject on more than one target line can be very useful for a number of scenarios. Attacking the high line and following up immediately with a low-line shot to the groin can be both physically and psychologically overwhelming particularly if you continue to attack the subject until a successful conclusion.
http://paladin-pressblog.com/2014/04/17/combative-principles-3-flanking/For the past two weeks I have been discussing some of the combative principles we use in Urban Combatives. These principles and concepts often offer a workable solution for a myriad of situations. In combatives — if physical confrontation is unavoidable in the first place, of course — our ideal model for “use of force” is always to work from a proactive or preemptive perspective. The best defense is a good offense, period! However, if you are unable to seize the initiative and find yourself reacting to something someone is doing to you (never ideal), then you are working from a counteroffensive perspective.
Counteroffensive principles and concepts have proven themselves a lot more workable under the duress of a fight than specific technical responses. Many methods of martial training and even reality-based self-defense rely way too much on collecting technical responses and excessive solutions to a single problem. The trouble with this methodology is the more options you have for one stimulus, the more time it takes to respond, á la Hick’s law. Using these combative principles offers an adaptable approach to a variety of scenarios, which is a lot more useful under stress — particularly when you are adrenalized and your cognitive decision-making process is severely compromised.
Two weeks ago I covered the combative principles of Cover, Crash, and Counter; last week my subject was the High-Low Principle. Today I conclude the three-part combative principles series with Flanking.
The principle of flanking has been employed in warfare since the days of Alexander the Great. This principle is extremely valid from a street combatives perspective offering multiple uses to a variety of scenarios, including simple preemption. What follows is its application to both attempted weapon access and multiple assailants from a two-on-one perspective.
https://www.facebook.com/MasterDarioCallaraTeam/videos/10206104985612680/https://www.facebook.com/MasterDarioCallaraTeam/posts/10206104985452676http://www.urbancombatives.com/m_news/news.htmUC Seminar - Paris
Date: Saturday 21st - Sunday 22nd May 2016http://forum.davidmanise.com/index.php?topic=67298.0